IN DEVELOPMENT / NO DATE YET
01
THE GAME
RALLY WORKS is a rally game. Rally sim detail in a pixel art style.
It looks like a retro arcade game. Underneath, each car runs on real numbers: engine, weight, drivetrain, tire size. They drive differently because they are different.
Surfaces matter. Drive into mud and it builds up on the car. Hit water and it starts washing back off. Hit something hard and the panel dents, or leaves.
It is made by one person. It is an original game, not a licensed one.
- TYPE
- RALLY / SPECIAL STAGES
- LOOK
- PIXEL / CEL-SHADED
- PHYSICS
- SIM UNDERNEATH
- SURFACES
- GRAVEL / SNOW / TARMAC / MUD
- GARAGE
- HATCH / TRUCK / HILL CLIMB / BUGGY
- VIEWS
- CHASE / COCKPIT
- STATUS
- IN DEVELOPMENT
02
THE GOAL
One game that goes from full arcade to full sim.
The settings decide how hard it is. Turn the assists on and drive. Turn them off and it will ask more of you.
In rally, the environment is half the pleasure. So the work goes into the ground, the mud, the weather and the damage. Plants bend when you brush them, flatten when you drive over them, and snap when you hit them properly.
The other half is how the car feels. That part is never finished.
- MUD builds up, then washes off
- WEATHER clear, rain, storm, snow
- DAMAGE dents, loose panels, flat tires
- PLANTS bend, flatten, snap
STAGE MAP / PEAK CLIMB
Plenty still to do, especially on audio. No release date yet.
03
SCREENS
Stills from the current build. All of it is work in progress.
04
DEV DIARY
Progress gets posted as it comes.
Short clips of whatever changed that week. What works, what does not yet, and what broke along the way.
Recent entries: ground and roads, forests, clouds, mud on the car.
The diary lives on Instagram and TikTok.
05
FOLLOW
No mailing list yet. These are the places it gets posted.









